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Tuesday, January 31, 2012

 Road to the IGF: Expressive Intelligence Studio’s Prom Week 
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[Mike Treanor:] I've previously made games about Ayn Rand, marriage legislation and observing animal behavior.

Sunday, August 14, 2011

 Sympathy For The Devil: Irrational’s Ken Levine On Villain Design 
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BioShock  | Suggesting he’s uncomfortable with the term “villain,” Levine recalls his work developing BioShock’s distinctive Andrew Ryan, overzealous overlord of the star-crossed undersea paradise called Rapture. “When I was working on Andrew Ryan, the two things that were most formative to me were reading [Ayn] Rand, and then I watched a documentary about Joseph Goebbels,” he told Gamasutra, when we visited the studio.

Wednesday, August 10, 2011

 Interview: Levine, Irrational Talk Reaching Success Through Fearless Failures 
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BioShock  | Overall, visual and tonal concepts for Infinite were too much like the starkly-Objectivist, submerged kingdom of Rapture as seen in original BioShock, [Ken] Levine and his team told us.

Saturday, August 14, 2010

 Irrational Games leaves the sea for the sky with BioShock Infinite 
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“We didn’t set out in BioShock to tell a story about objectivism; we’re not setting out this time around to tell a story about turn-of-the-century jingoism,” says [lead artist Shawn] Robertson.

Saturday, May 29, 2010

 Video games, I’ve let you down 
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Can you explain, say, BioShock in just a few sentences to someone in a way that actually conveys why it was interesting or important? “It’s a game about the failure of Randian Objectivism” not only fails, but it sounds pretentious.

Tuesday, March 16, 2010

 Craving legitimacy: Just shut up and play! 
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Those raised on the original Super Mario Bros. never thought about who the Princess “was” or why the mushrooms made you big — back then, gamers would never have guessed they might one day discuss Randian Objectivism in BioShock.

Thursday, March 04, 2010

 BioShock 2 review (Xbox 360) 
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The star of 2007’s BioShock was not the faceless protagonist whose genuine identity was one of the game’s great revelations. Neither was it the power-mad Objectivist icon Andrew Ryan. It was Rapture, the failed utopia beneath the sea.

Friday, February 26, 2010

 On BioShock 2 and why return beats renovation 
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Where BioShock presented one character of an only loosely-known identity with an objectivist despot as adversary, BioShock 2 presents the same sort of character and an enemy adherent to a different philosophy.

Wednesday, June 03, 2009

 G4C: In event’s sixth year, social change games make strides 
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This year [at Games For Change], discussions paid much more attention to things like the way BioShock encouraged an entire community of gamers to discuss Rand-ian objectivism; the way the Resident Evil 5 controversy encouraged plenty of debate, much of it healthy, on race and games, and the way the Six Days In Fallujah controversy really caused many people to discuss and examine what the role of games could and should be in relation to the real world.

Wednesday, December 12, 2007

• • Gamasutra’s best of 2007: Top 5 most affecting characters 
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3. Andrew Ryan [....] The architect of BioShock’s Rapture serves as a cautionary example of the danger of pure philosophy. Though he’s introduced as an antagonist, Ryan quickly becomes as sympathetic as he is so bitterly wrong – despite his hard-line objectivist-influenced ideals that delineate artists from parasites, men from slaves, his greatest crime save for fatal arrogance was perhaps believing in humankind too much.