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BioShock Infinite interview – Bill Gardner on “explor[ing] new ways to push narrative in
Nathan Lawrence, PC Authority
BioShock |
Bill: [....] BioShock games are frequently a reflection of where Ken [Levine]’s head is at: what’s going on in the world, what his perspective is. I think he was very fascinated by objectivism at the time [in the original BioShock]; I think he was reading a lot of [Ayn] Rand, and what not. [....] [T]here’s an appealing message to objectivism, or at least to the way that Andrew Ryan pitches it, initially: is a man not entitled to the sweat of his brow? Who can’t get behind that? But, I think, when you start talking about the way he took his world and segregated it and compartmentalised it and basically limitless freedom in terms of industry or art or whatever, I think that can get ugly pretty quick. So, yeah, some regulation is needed, absolutely.
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