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Bioshock: Infinite interview: Irrational Games design director, Bill Gardner
Patrick Budmar, PC World Australia
BioShock |
[Gardner:] [W]e started to look at what makes a Bioshock game Bioshock, and we came to the conclusion that it is not necessarily about Rapture. It does not have to be about objectivism, Andrew Ryan, Big Daddy or any of those things. It was really about the feeling that you get, the mystery and all of the questions that pop up in your head, the way you unravel them.
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