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The tea party, Occupy Wall Street and ‘BioShock Infinite’: How a video game is reflecting life
Hayley Tsukayama, Washington Post
BioShock |
Atlas Shrugged |
Interview with Ken Levine, president and creative director at Irrational Games.[Q:] How do you start sketching out these movements for the game? [A:] When we started [BioShock Infinite], we had this idea for these movements, and we were looking back at history. Our games are heightened versions of history — “BioShock” was kind of a hyper-realized Ayn Rand if she had made Galt’s Gulch. But instead of having her idealized characters, we put in more realistic characters. [....] Games [...] are a Rorschach, and I don’t want to be making games that are expressing a political or philosophical view. I’d rather be asking questions, rather have people question what they think. There are still people that think that the first “BioShock” is a vindication of Rand’s philosophy and some people that say it’s a character assassination of Ayn Rand.
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