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Hands-on: Big Sisters are watching in BioShock 2
Chris Kohler, Wired Magazine
For all its tangled narrative strings, BioShock’s most profound climactic moment didn’t have much of anything to do with Randian objectivism or the relative merits of saving or harvesting creepy barefoot children. It was when we found out that our main character was a puppet, following all the hypnotic suggestions of the game’s antagonist.
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