Wednesday, December 12, 2012
• Exorcising demons with blind faith in BioShock Infinite
Columbia is a marvelous place, identifying its core values and ambitions as soon as you’re introduced. It is, like Rapture was, a central character of the story. But Columbia’s ideals aren’t built upon the pillars of objectivism; this is a world built upon a foundation of faith.
Monday, February 27, 2012
• The Joystiq Indie Pitch: Burst!
There are many people who didn’t know what Objectivism existed before BioShock, and I’d be willing to bet more than one person studying Greek Mythology in school first had their interest sparked by God of War.
Thursday, April 30, 2009
• • Joystiq interview: Bioshock 2
Interview with BioShock 2 lead designer Zak McClendon, lead environment artist Hogarth De La Plante and lead level designer JP LeBreton.
[Q:] One of the best parts of the original game was the subtext, the objectivism philosophy versus humanity. Are you guys exploring things like that in the sequel or ... ? Zak: Definitely. Hogarth: You can't get away from it in the world.