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Thursday, April 18, 2013

• • No, BioShock Infinite’s Ending Doesn’t Suck 
,
BioShock  |Egoism  | In BioShock, the plasmids were tied into the whole situation with a neat red ribbon. Andrew Ryan set up a city based around objectivism and self-interest, people found a way to improve their selves with gene splicing, they started fighting over the materials required to do so, then mutations, madness, and collapse.2

Tuesday, March 26, 2013

 Shouting Meets Explosions In BioShock Infinite Launch Trailer 
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BioShock  | [I]t's probably really difficult to convey the nuances of Randian Objectivism, the horrors of free will and the inherent depravity of man in a little over a minute of videogame footage, so the safest way to promote BioShock Infinite is probably to just focus on the shiny bits.

Tuesday, January 08, 2013

• • The Less Obvious Histories 
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BioShock  |Egoism  | BioShock famously dealt with Objectivist philosophy, but the audio diaries also established most of Rapture's upper class as ideologically shaped by the Second World War. Andrew Ryan came to Objectivism as a reaction to growing up under the Soviets and seeing the social programs of the New Deal, Brigid Tenenbaum survived Auschwitz by collaborating with Nazi scientific experiments, and BioShock 2's Sofia Lamb decided to abandon the United States after witnessing the Hiroshima bombing. The backgrounds all emphasize the alienating nature of 20th century politics and warfare, both explaining why these specific characters chose to leave the world behind, as well as reinforcing why people in general might be attracted to the cynical and pragmatic nature of Objectivism.

Tuesday, December 18, 2012

• • Reinventing Rapture: BioShock Infinite 
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BioShock  | At developer Irrational's recent event, I had the opportunity to not only take on the first few hours of BioShock Infinite, but also put some questions to Drew Holmes, one of the title's main writers. [....] “[The first BioShock] was a look at what happens when you follow an ideology to its extreme. It was about extremism in terms of objectivism and Ayn Rand’s philosophy,” Holmes explains. “There are similar things happening in the story of BioShock Infinite. It’s about an ideology taken to its extreme, and the unintended consequences that crop up from issues like that. I think if there’s one thing that thematically links the two, it’s this rigid belief in a philosophy and refusing to recognize other viewpoints that tends to lead to downfall.”

Monday, November 14, 2011

 The Flamethrower That Fits In Your Pocket 
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[The flamethrower pistol is] marginally safer than the traditional “hairspray and a match” flamethrowers favored by the twelve year olds and demented, objectivist vigilantes of yore, but not that much safer.

Thursday, May 26, 2011

 BioShock Movie Still Possible, Says Ken Levine 
,
BioShock  | Irrational Games’ creative director Ken Levine says that neither he, nor his studio, has given up on the idea of a BioShock movie. While the first attempt at adapting the objectivist-flavored, undersea dystopia for the big screen seems to have fizzled away to nothing, Levine says that it’s something that he’s still talking to people about.

Saturday, October 30, 2010

 Debunking the myth of Ken Levine 
,
BioShock  | Underneath all the praise and acclaim, BioShock creator Ken Levine is just a guy doing a job. As the brain behind one of the most inventive shooters in the last ten years, Irrational Games’ Ken Levine has developed a reputation as some kind of grand visionary. While others around him are making games about bad aliens and chainsaws, he’s producing long screeds about the folly of objectivism.

Monday, September 13, 2010

• • Levine explains BioShock Infinite’s civil war 
,
BioShock  | It’s no secret that a hefty slice of the first BioShock was inspired by Ayn Rand’s objectivist philosophy, which gave the game a depth that most lack.

Monday, February 08, 2010

 Review: BioShock 2 
,
Creating a second chapter in the story of BioShock, one of the most critically-lauded game narratives ever created, would seem to be an almost impossible task all by itself. First there's Rapture, the wonderful, submerged city created by the seemingly-mad Objectivist philosopher king, Andrew Ryan.

Monday, October 05, 2009

 The BioShock bedtime story 
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We've all shot guys before but doing it in a collapsed underwater utopia built by an obsessed Objectivist who dragged an entire population of humanity's best and brightest into a hideously deformed madness? That's an unusual twist, to say the least.

Thursday, February 28, 2008

• • BioShock’s creator, Ken Levine, on Ken Levine 
,
Interview.
[Levine:] People have these certainties. Ayn Rand had a certainty. If you listen to her talk, she talked like Dr. Doom. She had this absolute certainty about how she spoke. Writing Andrew Ryan, reading her was very helpful, because he also has that certainty. And I'm also incredibly attracted to it, while there's some huuuge flaws in objectivism, as an artist, as a businessperson, you know, hey, sign me up. With a lot of philosophies, I think there's that whole level of 'I buy everything about it, hook, line and sinker.' And that's what a lot of philosophies ask you to do is buy everything, or buy nothing. And there's nothing where I'm going to buy everything.

Saturday, August 25, 2007

• • Reasons to play (and not play) BioShock 

There's a reason people don't write games about philosophical movements. Even philosophers don't understand half that stuff, and when they do, they're high. All you need to know about Objectivism is this: Greed works; greed is good. Now go watch Wall Street and save yourself $60 and 20 hours.